# Graveyard Keeper 2 Factory Planner > Free, unofficial browser tool for planning the conveyor factory in the video game Graveyard Keeper 2 (Lazy Bear Games / tinyBuild). It is a floor-plan editor with the game's art plus an automatic planner: give it target outputs per minute and it chooses recipes, counts the smithies, assembly benches and kitchens needed, places them on the real factory floor and routes the conveyor belts. Runs entirely in the browser; no account, no install. The address always holds the factory, so sharing the URL shares the layout. Use it at https://graveyard-factory.runoverlabs.dev/ — source and full documentation at https://github.com/runoverlabs/graveyard-factory. ## What it covers - All 67 factory (conveyor) recipes from the game data: inputs, outputs, craft time in seconds, the worker talent level needed (gear for the smithy, hammer for the assembly bench, wheat for the kitchen) and the required station extension. - Stations: Smithy I–II, Assembly bench I–III (3×3), Kitchen I–II (2×2), each with four port layouts. - Station extensions, one small and one big slot per station: Smithy (Bellows; Hammer, Press, Grindstone), Assembly bench (Auto-hammer, Spinning wheel; Drill press, Sewing machine, Lathe), Kitchen (Millstone, Sealing machine; Stove). - Pieces: conveyor belts, splitters, underground conveyors (1×5; the four cells around the gap work like belts, and a belt, a chest or another underground can sit on the gap), conveyor chests I/II with per-side output filters, the factory's 7 fixed distribution stations for raw materials (in the wall below the floor; working like a chest with one side open; the cell each feeds takes only a belt or an underground's belt cell), the three garden distributors above the floor (each set to one crop: wheat, carrot, beet, onion, pumpkin or cabbage), the cellar (beer and wine ★–★★★ onto one belt, sorted by a filtered chest when it holds several), supply stations for "Supply: …" crates, and the Zombie Supply Porter (1×2, one per 3 supply stations). - Factory power: each station and conveyor belt uses 1 power (the yellow gear), each underground conveyor 2, and chests and Zombie Supply Porters none. Power comes from zombies on the factory's 5 fixed zombie carousels (none can be built), 4 zombies each: at most 20 zombies of 7 power (10 with the Belt Master perk), so 140 power, or 200 with Belt Master. The editor shows power used against the maximum and zombies needed; the planner keeps power under the maximum. - Floor sections: the factory floor is the game's ten conveyor build areas. Six can be repaired in the game (with Bronze Gears, Polished Bronze, Advanced Details, or Steel and Engineering Details and Steel Screws); toggles choose which are repaired, and the editor and planner only use repaired floor. - Rules modelled: belts never cross but merge from the side; splitters output to both sides; chests output to neighbouring belts on their filtered sides (every side without filters); a station's left or right output needs a belt before a chest. ## Docs - [How it's built](https://github.com/runoverlabs/graveyard-factory/blob/site/docs/INTERNALS.md): editor controls, planner algorithm, layout file format, piece rules, game data and how it was extracted. - [Game data](https://github.com/runoverlabs/graveyard-factory/blob/site/src/catalog.js): items, recipes, stations, extensions. ## Legal Unofficial fan-made tool with no affiliation with or endorsement by Lazy Bear Games or tinyBuild. Graveyard Keeper 2 and its art and data are © their owners, used under a claim of fair use.